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Richie's avatar

My guess: no

G. Alex Janevski, PhD's avatar

You've written in the past about the struggles of the film industry, but I think some context of the struggles of the game industry would be nice to tackle in an addendum: https://www.forbes.com/sites/dbloom/2026/03/07/the-game-business-is-bigger-than-ever-so-why-are-so-many-having-problems/

That story, or one like it, comes out every year, it seems. I wonder who makes money off these IPs. With Mario, I think we all know, but for other properties, I'm clueless. Do the original writers of the games get cuts?

Because when I played The Last of Us, I'm telling you that as a lifelong gamer, who literally grew up on arcade machines (literally, dad owned and ran them, and Pong, Atari, and onward at home), it was set apart from what is generally a whole lot of crap. The gameplay and writing combined to make a masterpiece. When I heard it was being adapted to the screen, I immediately thought that they kinda had it too easy. As long as they didn't mess with it too much, everything was there, for at least a film.

But most games are not like that. If you do something like, say, download a rom pack of every NES and SNES game (which I may or may not have done, I am admitting nothing), what you see is just an absolute ton of nearly unplayable crap. You might try one out, but you quickly go to a familiar favorite. Could nostalgia be partly playing a role there? Yeah, I'm certainly not immune, but I don't think it's what I primarily seek out. I played a lot of these games the first time around, with little cultural influence, and they weren't good then, either.

So what we have with the gaming industry is not just a built-in fanbase - we have decades of heavily filtered output. There are simply a massive number of games, with most older games not having turned into a franchise, the way Mario and Donkey Kong (who appears in the Mario movie, and has often been tagging along behind Jumpman) have become household names. We have continued new output, but with advanced graphics and, in my eyes, better writing, to find new fans. In the end, it always comes down to writing. And you might say, well, what writing was there in a Donkey Kong game? A glance at the very first level told you the story, a somewhat familiar one for most audiences of those days. Even Pac-Man, whose film has been put on ice, and already made an appearance in one disaster (Sandler's "Pixels") has a story that many of us can tell.

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